翻訳と辞書
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・ Fire Eagle
・ Fire Eater (album)
・ Fire eating
・ Fire ecology
・ FIRE economy
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・ Fire Emblem
・ Fire Emblem (video game)
・ Fire Emblem Awakening
・ Fire and Blood (Daugherty)
・ Fire and Blood (Game of Thrones)
・ Fire and Blood (Manowar)
・ Fire and Brimstone
・ Fire and brimstone
・ Fire and brimstone (disambiguation)
Fire and Darkness
・ Fire and Faggot Parliament
・ Fire and Fame
・ Fire and Fury
・ Fire and Gasoline
・ Fire and Glory
・ Fire and Hemlock
・ Fire and Ice
・ Fire and Ice (1983 film)
・ Fire and Ice (1986 film)
・ Fire and Ice (board game)
・ Fire and Ice (Pat Benatar song)
・ Fire and Ice (poem)
・ Fire and Ice (Steve Camp album)
・ Fire and Ice (video game)


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Fire and Darkness : ウィキペディア英語版
Fire and Darkness

''Fire and Darkness'' is a cancelled three-dimensional real-time strategy video game developed by Singularity Software. The game consists of a player controlling one of two factions, and their main mission is to defeat the enemy faction to secure the planet's resources. Its development started in 1996 and lasted for three years, with developers working mostly on summer. Although the project was incomplete, it became the first game to win the Seumas McNally Grand Prize at the Independent Games Festival of 1999. The development team invested time, but no money into the project. However, the game was later cancelled indefinitely. There has since been unlikely plans of a future port, using a modern engine.
== Gameplay ==
''Fire and Darkness'' is a real-time strategy video game played from a three-dimensional perspective. The player controls one of two factions, and their main mission is to defeat the enemy faction to secure the planet's resources.〔 To accomplish this mission, the player spends resources (defined in-game as terajoules) to build combat units and facilities used to engage in war against their opponents, or to produce more resources. According to the demo released by Singularity Software, five planets were featured in the game, and both factions shared the same type of combat units and facilities.〔''Fire and Darkness'' (demo). Singularity Software. 1999.〕
The game incorporates a player-controlled camera system that can be rotated and zoomed at will; this allows the player to view the world from above, from the ground, or anywhere in between. Combat units (both ground units and aircraft) have inertia incorporated into their physics programming, although it lacks polygon-level collision detection for every object.〔 The player can make their units to move anywhere in the map, given that ''Fire and Darkness'' is not designed using a grid-like system like other contemporary games such as ''Warcraft II''.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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